See Adding arrow-type elements.
The squirt arrow is used to specify where event occurrences cause sudden changes to the value of a compartment. If the squirt arrow enters a compartment, it specifies a positive step change to that compartment. If it leaves the compartment, it specifies a negative step change (unless the magnitude of the squirt occurrence is negative in which case these directions are reversed, as for a negative flow value). Many aspects of using squirts are similar to using flows.
If your model needs to keep track of changes in the amount of a substance but you are not interested in where it comes from or goes to, your squirt arrow may start or finish on a blank part of the model diagram. In this case a "cloud" will be drawn at the end point, indicating that the amount of substance there plays no role in the model. Each cloud may only have one flow or squirt connected to it.
Influences to and from a squirt arrow are attached to a "target" (or "bulb") symbol which is positioned on the squirt arrow. This represents the point that generates the transfer. Influences from a squirt arrow start from this point and are used in the same way as those from an event symbol, and must go to other squirts, events or states.
In most respects, a squirt is treated just like a derived event. You can use the full range of the equation language when you enter an equation for the squirt, including the trigger_magnitude() and after() functions, just as you can do for a derived event. The two differences are that:
In: Contents >> Graphical Modelling >> Discrete-event based